Post by Vycor on Oct 9, 2011 18:09:26 GMT -5
CREATUREBOX HAS BEEN REPLACED WITH MONSTERBOX
Bukkit URL: forums.bukkit.org/threads/fix-misc-creaturebox-0-7-8b-mob-spawners-become-tradable-1240.20854/
creaturebox was originally created by Lodran and was first developed and deployed on our server when we wanted better control over spawners. creaturebox also fixes several issues with creature spawners, so that they can be altered, and traded between players.
Bukkit URL: forums.bukkit.org/threads/fix-misc-creaturebox-0-7-8b-mob-spawners-become-tradable-1240.20854/
creaturebox was originally created by Lodran and was first developed and deployed on our server when we wanted better control over spawners. creaturebox also fixes several issues with creature spawners, so that they can be altered, and traded between players.
- Have you ever thought "I'd love to dig this dungeon out, and move it somewhere more useful."?
- Have you ever thought "I'd really like to turn this spawner on and off with a switch"?
- Have you ever thought "I'd like these critters to spawn on something other than grass"?
- Have you ever thought "I wish monsters would spawn in lit rooms too"?
- When a creature spawner is broken, it is dropped as an item.
- When a creature spawner is placed, it retains its original creature type.
- The creature type which is created by a creature spawner can be changed using the /creaturebox set command. To alter a mob spawner, look directly at it (through glass is fine), then type /creaturebox set {creaturename}, where {creaturename} is the name of a creature. Valid creature names are: pig, chicken, cow, sheep, squid, creeper, ghast, pig_zombie, skeleton, spider, zombie, slime, monster, giant and wolf.
- A creature spawner's settings can be displayed using the /creaturebox info command.
- A creature spawner can be turned off by powering it with redstone.
- You can see what type of spawner you're holding with /creaturebox holding command